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January 31

RRoD - Twice!

Last night, my xbox 360 decided to die on me...for the 2nd time in 2 years no less Angry Tomorrow, I'll be calling in a cardboard coffin for the damn thing. Naturally, tuning the Guitar Hero bot just got postponed by a few weeks... Grrr.
IMG_2261
January 22

Guitar Herobot a.k.a Guitarduino

What's got 6 eyes, 6 fingers, 6 brains and plays Guitar Hero III? If you answered 'The Beast', you're close. It's actually the Guitar Hero 'bot' that I've been building around 6 Arduino cores (Boarduinos actually). It uses 6 photodiodes mounted on a LEGO rig to 'see' the notes on the screen and drives a wireless XBOX 360 controller through a series of 6 Reed relays in real time. So how does it perform? Right now, with some quick and dirty code to decode and play the notes, it's tuned to play Medium-difficulty songs with a hit ratio between 80% and 90%. The bot also controls 'Star Power' by itself when it's charged enough. I have high hopes that with some more work, it will be able to handle Expert-level songs with good results. I'll post a demo video of the bot playing GH 3 later this week. Check out the gallery for some pictures of the bot.
 
GH
 
Update: after tweaking the code around, the bot plays Hard and Expert songs, hitting notes ~90% of the time. It still needs more tuning to remove the 'bouncing' effect causing extra notes to be played on each note. Hopefully, the oscilloscope that I recently acquired will give me the answers that I need :)
January 01

Trip to France for Xmas

It's been 4 years since I last went to France to visit my family. Many things have changed since the previous trip and it was great to get back together for Xmas, something that hadn't happened in over 20 years. Amy and Dylan got the chance to visit Paris for a couple days where my mother and sister live and the Provence region where we have a family house and where we stayed for the most part. We had a great time and the past two weeks went by way too fast even during the few occasions when we chose to do nothing. As I'm writing this, I'm trying to recover from jet-lag and a bit of the blues but it feels good to be back. I posted a few of the pictures that I took during the trip in the photo albums.

Arkadian Warriors

If you like dungeon crawlers, Arkadian Warriors is a good way to veg out: with a dead-simple interface, linear quests and a great deal of A-button mashing, AW is definitely no 'Dungeon Master'. The graphics and the sound effects are good. The camera is slow and its controls cannot be reversed which is annoying. The good thing is that there's no need to use it very often. Overall, it's an OK game if you can tolerate its repetitive nature and unimaginative story line. I needed something mindless to play and Arkadian Warriors did the trick :)
 
ArkadianWarriors

Arduino

I recently rediscovered the joys of hacking hardware. At the heart of the project that I'm working on currently is a great little micro-controller called 'Arduino'. The possibilities that it enables are only bound by creativity and some knowledge of electronics. I'll post more about what I'm doing with this platform later...arduino
November 21

Mass Effect - Mass-ively Effect-ive!

On Monday, our group at work got a copy of Mass Effect as a perk. Man, we really get the best swag here!   Anyway, they may as well have handed me a few ounces of crack cocaine, because that's how addictive Mass Effect really is. It ranks up there with Oblivion, a game in which I was immersed for over 350 hours last year. Mass Effect is a Sci-Fi RPG with a deeply engaging story line, filled with complex characters and sub-plots staged on a massive scale. It's even daunting at first: for instance, just navigating the Citadel in the first part of the game can be disorienting and it takes a bit of time to absorb the idiosyncrasies of navigating, trading and fighting, not to mention the amount of background data provided by your on-board encyclopedia as you progress through the story and interact with the world around you. The most noticeable thing about Mass Effect, compared to Oblivion, is that there's very little guidance provided to the player during quests, truly giving the feeling that you're "on your own" in this endeavor to save all life in the Universe. The combat system has its own learning curve: it's similar to the way Gears of War works, switching between a 3rd person view to a 1st person view when aiming certain weapons such as sniper rifles. Throwing grenades is a tricky business: aiming with a gun before throwing a grenade seems to be the only way to get the grenade to go where you need it. There's a cover system similar to the one found in GRAW and I found it equally hard to get used to. I wish they had opted for the cover system similar to the one found in "Rainbow Six: Vegas" for this game. The point here is that the combat in Mass Effect is not a typical "run & gun" FPS affair: it's a bit tricky and seems to reward slower tactical approaches. Weapon power and armor resiliency seem well balanced, at least in the beginning, which forces the player to be cautious in combat even with a back up team of 2 NPCs during most missions. It all adds up to making you care about your choices, whether you're talking to a NPC during a quest or dispatching enemies, because every action has a consequence, even if it's very subtle sometimes. If there ever was a doubt left in anyone's mind that video games have reached the level of an art form, Mass Effect is the masterpiece that proves it: it blends storytelling, amazing cinematic and game play into an emotional experience on par with 'Star Wars', 'Stargate SG-1' and 'Star Trek'. But don't take my word for it, just see for yourself and play Mass Effect!

Masseffect

 

November 17

Valve can shove its Gnome where the sun doesn't shine!

I've seen my share of retarded achievements in 360 games, but the "Little Rocket Man" achievement in "The Orange Box :: Half-Life 2 :: Episode 2" takes the freaking cake! (which is a lie, btw). From the very beginning of Episode 2 to the very end of it, you're supposed to hang on to a garden gnome before launching it into space in a rocket. That's would not be too bad, except for the part of Episode 2 which involves driving a car pretty hard while being chased by a helicopter: there's no way to secure to gnome to the car. As a result, the damn gnome flies out of the car anytime you turn or accelerate a bit. A trunk would have been nice, but noooo. Valve figured they'd get a good laugh watching countless obsessive-compulsive morons trying to actually do this! I'm thinking that someone at Valve has a very unhealthy fascination for the "Traveling Gnome" seen in "Le Fabuleux destin d'Amélie Poulain". Suspiciously, the gnomes look identical. Coincidence? I think not!
TheORangeBox
November 16

XBox Live is 5!

The baby is officially 5 now Open-mouthed That's a HUGE milestone in the life of the service and a HUGE deal in the Entertainment industry. We even got an Emmy Award to commemorate this accomplishment and the impact that the service has had on the gaming industry. So, Happy Birthday XBox Live!

PIC-0035

 

SwitchBall

As far as casual games go, SwitchBall is not the most original puzzler that I've seen: you basically have to roll a ball from point A to point B through obstacle courses of various complexity. Marble Madness and Marble Blast come to mind here... But SwitchBall is well executed with gorgeous graphics and a top notch physics engine. The puzzles are fun and easy. The game has a pleasant 'steam-punk' look and feel to it, a departure for the sterile atmosphere of its predecessors. It's well-worth the 800 MSFT points that it retails for and a great way to relax after Call of Duty 4 / Halo 3 / Guitar Hero sessions.
 
Switchball switchball-2